Published: Thu, November 30, 2017
Industry | By Johnnie Johnson

'Battlefront II': pay to play

'Battlefront II': pay to play

There were very likely a large number of people on the Battlefront 2 team who cared whether the game was fun to play, but unfortunately they didn't have any control over the game's loot boxes or economy. "But our view is these are great opportunities for us to continue to tune the game, to adjust these things".

Elsewhere in his talk, Jorgensen admitted that the limited microtransaction testing developers conducted during the game's beta test was "not enough to really understand some of the reactions that we ultimately got".

"We have input and they take feedback from us across the whole spectrum". Some people have more time than money, and some people have more money than time.

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It looks like EA's stock value is still dropping because of the controversy surrounding the publisher's methods of monetization in Star Wars Battlefront II. It's an fantastic brand that's been built over many, many years.

You can't even pay real money for loot boxes anymore, and it still feels like a racket.

The idea was to have Battlefront II-a game that already costs $60-make EA a pile of extra cash by forcing players to make lots of in-game purchases to unlock popular characters, such as Darth Vader or Luke Skywalker, more quickly. I think the challenge, and it's one that everybody's facing in this industry-running live services requires tuning and tweaking, and sometimes you don't get things right the first try, once you put it in the hands of hundreds or thousands or millions of players.

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Until recently, game makers had been careful to require players to rely on skills for weapons or abilities that could help beat challenges or adversaries. The update in their forums simply says, "We have a fix incoming for this". The game features both single player story mode, as well as both single player and multiplayer arcade mode, where they can engage in predesignated battles or custom matches.

In my personal opinion, I could see the same actions in play if the government regulates certain companies, if not worse, due to the amount of control that they would have over a significant player in the gaming market like EA.

"There might be things we can do cosmetically, and we're working with Lucas on that, but coming into it, it wasn't as easy as if we were building a game around our own IP where it didn't really matter". With that, a Wall Street analyst believes that EA should take the time to right the ship, instead of focusing so much on how it can make additional money from the game. A Pink Darth Vader skin or a Christmas hat for Chewbacca isn't going to destroy the canon any more than putting Rey and Darth Maul, or Yoda and Kylo Ren on the same battlefield.

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